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FruitDiet
FruitDiet is a 2D video game with a target audience of children between 8 and 12 years old. This project aims to make children aware of a balanced diet while playing and presents gamification features such as objectives, challenges and rewards.
In this project I participated as one of the main developers of the team as well as being one of the members of the team that participated in the entire pre-production process of the project.
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In this project the development was based on a layered architecture.
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Engine and tools: Unity Engine and git.
Screenshots
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