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FruitDiet

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FruitDiet is a 2D video game with a target audience of children between 8 and 12 years old. This project aims to make children aware of a balanced diet while playing and presents gamification features such as objectives, challenges and rewards.

 

In this project I participated as one of the main developers of the team as well as being one of the members of the team that participated in the entire pre-production process of the project.

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In this project the development was based on a layered architecture.

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Engine and tools: Unity Engine and git.

Screenshots

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